Game On: Wie spielerische Innovation uns die “Wirklichkeit 2.0” bringt

Die buchstäblich spielerische Übernahme der Realität durch die Innovationen des digitalen Zeitalters bietet einen Ausblick auf die Zukunft; darauf, wie eine langsam ausschlüpfende "Wirklichkeit 2.0" aussehen wird. Dabei spielt die neueste Technik, wie "context aware computing", selbst nur eine untergeordnete Rolle, und sogar das "Verschwinden" des Computers in der Umwelt ist nur Etappenziel.  Der Paradigmenwechsel… Continue reading Game On: Wie spielerische Innovation uns die “Wirklichkeit 2.0” bringt

It’s not just about conquering fear: Jump-starting your ideas into action

Fear of innovation is healthy in small doses and can even help you jump-start your ideas into action – provided you have the right set of values, writes Anian Christoph Wimmer. In a recent blog post based on his latest book, Seth Godin asks if people are afraid of ideas and points out that most… Continue reading It’s not just about conquering fear: Jump-starting your ideas into action

“Ideas Engineering”: Three principles to make radical innovation work for you

By Anian Christoph Wimmer Imagine, you could fly. There would be a giddy period of exploration at first. You would fly and fly and fly! But then, you would also return to your life, your reality so far. And invariably, you would be on the way to somewhere and catch yourself grabbing the car keys… Continue reading “Ideas Engineering”: Three principles to make radical innovation work for you